Greetings! It's been quiet on the blog this year. But it's because we've been busy working on a bunch of projects. Last year we had the opportunity to work on two television shows for Explosm entertainment. One was a show called Purgatony, and the other a show called The Blubburbs. You can watch the first free episode of Purgatony below: The Blubburbs can been seen in it's entirety online at You can view one of the shorts of the series below: On top of TV shows, we are working in conjunction with Drunk Robot Games to complete the artwork for the video game adventure, "A Purrtato Tail: By the Light of the Elderstar". The game is slated to be released in February of

I wanted to write today about a subject that is very close to my heart. It's a universal trait that all humans share, and which almost everyone struggles with throughout their lives. However for professional creatives, it tends to be a need that is a bit louder, a bit more pervasive in everyday life. One of my good friends says this is probably because professional creatives tend to be a bit more emo about things. They're more aware of it overall. I would agree that this is probably true. I'm talking about an inner struggle that I like to call Feeding the Beast. The Beast exists in everyone, and its demands seem to be simple; work on something you are invested

One thing I have learned as a professional creative is that large personal projects tend to be better tackled as a long term, part time endeavor. Also that giving up on them is usually not in my blood and not an option for me, even if the end product ends up being less then ideal. Something finished is better then things that are half done and sitting in the archives of dead ideas in my hard drive. Right now I'm working on a few long term personal projects. One of which is a science fiction short film titled NF Core 01. The story alone had been marinating in my head for about a year before I even wrote it down at

Today I thought I'd write about how I got started as an animator and what some of the things are I've learned about breaking into the industry as an artist, as well as some lessons I wish I had known before I attended art school. I got started in animation when I was 8, if we really want to go way back. I was always fascinated by cartoons, and I had already been drawing and writing stories for years at this point. The passion basically was already there, but I realized at this age I had no idea how animation was made, and I wanted to know. I eventually went to Art School in Minneapolis and graduated with a degree in Animation.

As someone who's been doing digital painting for a long LONG time, and who feels like she's only very recently gotten good at it. I thought I'd write a bit about how I got here and the process of learning how to paint without any formal training in school or otherwise. I started learning photoshop when I was about fourteen years old, and I was instantly hooked. However I had no idea how to use the real tools available and was far more interested in painting something and then adding one million lens flares and other effects and then calling it good. This was not the right way to approach painting or making decent artwork. See example below of OLD stuff I

I had some extra time as well as motivation this last week to do some personal artwork. As a person who's always been a dork about dragons, I wanted to do some paintings about my beloved mythical beasts. I had so much fun that I'm decided to make this into an extended series of paintings. It's both helping me get better at using new photoshop brushes, but lighting / shadow, composition, and contrast in painting. Enjoy! Great Purple Dragon Great Red Dragon   More to come next week if I have the time.