Greetings! It's been quiet on the blog this year. But it's because we've been busy working on a bunch of projects. Last year we had the opportunity to work on two television shows for Explosm entertainment. One was a show called Purgatony, and the other a show called The Blubburbs. You can watch the first free episode of Purgatony below: The Blubburbs can been seen in it's entirety online at You can view one of the shorts of the series below: On top of TV shows, we are working in conjunction with Drunk Robot Games to complete the artwork for the video game adventure, "A Purrtato Tail: By the Light of the Elderstar". The game is slated to be released in February of

Mobile games have been implementing ads and in-app purchases to make their money on freely downloaded software since 2008. Will AR follow the same trend? There is a new market on the block, and it's called Augmented Reality. In a few short days Pokemon Go has turned into a world-wide sensation. It's definitely something new and different from a normal mobile game. It displays some of the amazing things that we can now do with augmented reality technology, including the integration of high-level GPS tracking data, environmentally aware camera tracking technology and 3d animated characters together. The next step for AR and VR tech may be the inclusion of new and different monetization features that aren't too obstructive to users, and still make

Let’s talk eLearning. It’s a growing industry with a number of different approaches to Learning Management System (LMS) development and media design. I’ve been working in the industry consistently for two years now, and I’ve noticed some rules and guidelines that make content better, and more affective to a learner. Here are some of the rules I’ve noticed that seem to consistently work to keep a learner’s attention, and make your courses look great at the same time. Visual Essential 1 – Create a Clean, Clear Visual Style Having a crisp, clear, inviting look to your courses, whether they involve film, animation, interactive, or something of a combination is the number one rule. People feel like they trust your brand when it

I've been someone who's always been fascinated with video games. I first started playing them when I was in daycare as a small kid. My first games were the original Super Mario Brothers and Duck Hunt, of which I used the light gun at that time to shoot said ducks. I've also been something who has been fascinated by and interested in good storytelling. Stories are what human beings use to entertain, impart life lessons, and teach others about the world around them. I wrote a lot of stories when I was a kid, and always enjoyed the process. I feel like the video game industry is finally waking up to the power of good, affective storytelling in games. The problem is

Let's talk about marketing for Indie Developers of all stripes. I'm going to tell you a secret a lot of fledgling entrepreneurs don't think about enough; Everything begins and ends with sales. This is the same whether you are a coffee shop, Goldman Sachs, Disney, or anyone else. Sales make your business go round and keep you employed, keep your bank account happy and help everything else work to stay open. I bet when you think about sales, even that word conjures up strange uncomfortable images in your mind and makes your stomach hurt. Don't worry, you're not alone. But sales aren't what you think they are. We all hate sales tactics that involve cold calling from anonymous call centers, spam e-mail

While I'm a fan of technology, sometimes it concerns me that our lives are so filled with screens now. Our computers, televisions, smartphones and tablets hog our time these days. I find this funny that I'm writing this post right after last weeks, where I was celebrating the use of interactive signage in advertising and for installation for museums. One thing that does concern me, and maybe it's because I'm an old person now officially, is the use of screens in the lives of children. Yeah yeah, people thought the same thing about television back in the day, blah blah blah. They thought it would rot children's brains and that we would turn out like zombies. But the prominence of screens